Or actually giving the Berserker Greatweapon Fighting (the standard one) to leverage that sweet Reckless attack (the advantage roughly negating the -5) for some serious damage (1d12+13) that really makes players respect its fearsome brutality.
Or a Tracker ( Scout) with a +4 Wisdom modifer and a total skill bonus of +10 (from expertise and a +3 proficiency modifier). (Examples lifted from my houserule feats) Sure we have some of that already, but I mean Dwarfs getting +2 to hit and +5 to damage on heavy crossbow shots, or Orcs adding +2d6 damage to one attack each round. I'm thinking WotC could do well in adding a couple of very easy templates to be applied to mainly humanoid monsters but also NPCs.Ī NPC could come across as much more competent at its job with just the addition of a single feat or class feature. And 'monster' stat blocks such as Dwarf or Goblin are almost a waste of space (since they're incredibly alike). I mean Scouts and Acolytes and so on have very unimpressive means to change their surroundings. I find that when players notice how few or no NPCs can match their abilities, this fosters a sense of superiority - that NPCs are somehow beneath you since their abilities are worse, their saves are (much) worse, they have no feats and very little of class abilities. Is it just me, or does the world feel more belivable to you too when exceptional monsters gain similar awesome powers as player characters do?